This gives you an extra 20 credits at the end of every day, a reasonable buffer to keep you out of debt. If you want to get the Platinum efficiency and don't mind a little bit of a cheat, I would suggest going to the Settings from the main menu and putting Easy Mode on. Luckily the game has a Chapter Select allowing you to start again from the beginning of any day you've reached so far, so you won't have to complete a full new playthrough when you make these decisions. There are a couple of premature endings that we need to hit for trophies too. Support your government all the way to the end of the game, ignoring EZIC requests.Support terrorist group EZIC all the way to the end of the game.You can buy Steam-redeemable keys for Papers, Please from the game’s official website. Is it my job to blindly enforce the rules? Or is it my job to stop human traffickers from enslaving vulnerable people? There is no one to turn to. I can stamp DENIED over every inch of his passport if I want to. I get two free “mistakes” per day before they start issuing penalty fines. My friend’s response: You have to let him in. Perhaps he’s gained a few pounds since his ID card was issues. I check his paperwork for even the smallest discrepancy. She begs me to prevent him from entering the country. She’s afraid he’s going to enslave her into a life of prostitution. As I stamp her passport to let her in, she tells me about her travelling companion who waits behind her in the line. I told a friend about one situation: a dancer comes through my booth. The game is about much more than empathy. But do you really want to arrest someone because some bureaucrat misspelled their name on a work visa? Detain enough people and maybe you could afford the medicine that little Jimmy desperately needs. Where a minor infringement used to be an annoyance, now it’s a potential source of income. He gets paid extra every time you detain a suspicious character and he wants to pass a cut of that on to you. Then again, a few weeks into your job at the Grestin border, a guard approaches. It should certainly be more important than pulling crap like this. It’s easy to forget this in the real world, when you’re standing in that hours-long queue at the airport, desperate to wash the travel stench off your skin and you know the person at the desk is going to glance at your passport for all of half a second, nod and wave you through. This woman has gained weight so now I need to scan her and that’s 10 minutes that could’ve been spent processing another person.īut of course, you have to scan her because yesterday you didn’t have weighing scales at the border and a suicide bomber killed one of the guards. Where the hell is this passport from? Why is all the information in the wrong place? Is that even a real city? Dammit, this guy is a Kolechian worker so that’s FOUR different bits of paperwork to correlate instead of the usual two. It won’t be long before you start to resent the little differences in the paperwork. You’re paid on a piece rate, so every prospective entrant you correctly evaluate is another meal for your family, or another night you can turn on the heating in the cold, wintery November. Work is scarce in Arstotzka and you have mouths to fed at home. Your task is to ensure that everyone coming into Arstotzka has the correct paperwork. After a 6-year war with its Kolechian neighbours, Arstotzka has finally reclaimed its half of Grestin, a town that sits on the border between the two countries. Someone told me last week that Papers, Please is a game about empathy.
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