![]() Do you think there will be further collaborations with those developers on future Sega projects? Sonic Team’s collaboration with Christian Whitehead and Headcannon seems to have been very fruitful, and we understand their work was used in the development of Origins. At this point there aren’t any plans to port other titles, but I’d like to consider it when we see the reaction after Sonic Origins releases. Sonic Origins was focused on the main series of classic games, so there were no plans to include other titles. Was there any discussion of including the Sonic Advance games or the 8-bit games in the Origins collection? Are there any plans to revisit those games on a modern platform in the future? I hope everyone can enjoy those improvements as well. In previous ports that used emulators they were presented in their original form for better or for worse, but in Sonic Origins we have made various improvements and upgrades. In Sonic Origins we made the decision not to split them up, so players can enjoy them in their combined, complete form. With various versions of these games being delisted on other platforms, is there anything from previous versions that will NOT be present in Sonic Origins? Many fans have been worried about certain audio from Sonic 3, for example, and the ability to play Sonic 3 and Sonic & Knuckles in their ‘separate’ forms.Īs you know, only when Sonic 3 and Sonic & Knuckles are combined do they turn into their complete form as Sonic 3 & Knuckles. We added them to the music pack as DLC so people could revisit their memories of other classic titles, even if it’s only through the music. The game content would be pretty different, too. No, since the original Sonic series goes from Sonic 1 to Sonic 3 & Knuckles, from the beginning we didn’t consider including any other titles. Was that or either of the other games considered for inclusion? Music from other Mega Drive Sonic games will be available in the Classic Music Pack DLC, and we would have loved to see Knuckles Chaotix included in the playable Origins package. Something you learn quickly in game development is that you could spend so much time tweaking systems and iterating on design and still never be completely satisfied, but I am very happy with how Sonic 3 came out. With the technology available then and the time frame we had to deliver the game, I’m very proud of everything that we achieved with Sonic 3. It has certainly been a journey filled with some great memories. What has it been like revisiting work you did nearly 30 years ago on Sonic 3? Have you encountered any elements or design choices you would approach differently given your experience now? That’s why we included the new Anniversary mode as an optional, alternative way to play the games, with infinite lives and full-screen display. We were keen to explore new ways to play these classic titles, but it was vital for the games to be preserved in their original state as well. While Sonic 3 (& Knuckles) and Sonic CD are less widely available, Sonic 1 and 2 are some of the most ported titles in gaming history (we’re pretty sure we own both on a dozen different platforms!) – at the design stage, how did you approach those classics to make sure these were the ‘ultimate’ versions?Īs you say, Sonic Origins offers the ultimate way to play these games, not only Sonic 1 & 2, but the later games as well. We recently had the chance to ask Takashi Iizuka, head of Sonic Team, a little about the new collection, the series in general, his thoughts on future collaborations with Sonic Mania's Christian Whitehead and Headcannon, and various other Sonic-related things - including that burning question that every old-school Sonic fan is desperate to ask: Which is better, the Sonic 2 or Sonic 3 sprite? Reviews from other platforms are in (and we'll be working to deliver ours as soon as Switch code is available), and it seems that critical reaction to this Sonic collection is pretty positive reassuring news for fans of these classic 2D platformers. While the former game looks to be taking the blue one quite literally into fresh 3D frontiers, Origins is a compilation of Sonic's 2D 16-bit hits that has fans from the Mega Drive days eager to revisit the classic zones and characters that made us fall in love with the series in the first place. The staggered gameplay reveals and initial reactions to Sonic Frontiers have been one of the big talking points throughout this not-E3 2022 period, but we've also had the impending release of Sonic Origins to look forward to. Sonic the Hedgehog fans have had plenty to talk about of late. ![]()
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